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FILM,
TELEVISION
& DIGITAL
2006
UNEARTH -
modeling & RCM sculpture, IDTE, USA
Hester Studios project - Create digital character sculpts for CG animation feature. Create a fully painted RCM
2006 SPACE CHIMPS - sculpture, Vanguard Animation, Canada
Hester Studios project - Main Character sculpts created as gestural maquettes.
2006 SHEEPISH - sculpture, IDTE, USA
Hester Studios project - Create design maquettes for CG animation feature. Create orthographic drawings to be used for digital modeling
2006 SON OF THE JESTER - Character Design,
Scarab Productions, LA
Hester Studios project - Create character designs for four lead characters for CG animation feature. Designs sculpted digitally.
2005
XBOX-360 TROPHY -
sculpture, Electronic Arts, Canada
Hester Studios project - Create a fully painted RCM sculpture
from a Maya mesh depicting all the launch games titles from EA. The chief recipent
of the trophy included the chairman of Mircrosft, Bill Gates. see
details
2005
JOHNY OHM MARVEL TROPHY-
sculpture, Electronic Arts, Canada
Hester Studios project - Create a fully painted RCM sculpture
from a computer games still depicting Marvel's Johny Ohm character.
2005
CUSTOM ROBO TROPHY -
sculpture, Nintendo, USA
Hester Studios project - Employing our RCM technology (Rapid
Character Modeling), the game was anaylized and a 3D digital
mesh was created and posed by the modelers at Hester Studios.
The computer mesh was then converted into a format that
was suitable for output to a 3D printing machine. This
raw build was then post processed and cast in resin. Once
all the componants had been surfaced and meticulouly hand
painted, they were then re-assembled in the “real” 3D
world bringing Custom Robo to life!
2005
FIGHT NIGHT - sculpture,
Electronic Arts, Canada
Hester Studios project - Create a fully painted RCM sculpture
from a computer games mesh depicting "B-HOP" in hero pose.
2004-2005
MARIO NBA TROPHY-
sculpture, Electronic Arts, Canada
Hester Studios project - Create a fully painted RCM sculpture
from a computer games still
depicting
Mario and Stretch characters.
2004
SON OF THE MASK - feature
film, C.G. Animation, New Line Films.
Hester Studios project – Create 2D artwork for style guides
using 2D and 3D character designs.
2004
SON OF THE MASK -
feature film, C.G. Animation, New Line Films
Hester Studios project - Gestural Maquettes
for OTIS character.
2004
TEAM AMERICA,
feature film, Live Action / Puppets (in production), Chiodo
Brothers.
Hester Studios project – 2 Main Character Designs sculpted
as political caricatures of George W. Bush and John Kerry.
2003-2004
SHREK 3 -
feature film, C.G. Animation, DreamWorks / P.D.I.
Hester Studios project - 5 Main Character Designs created
both as Gestural Maquettes and as larger neutral models
of characters for 3D digitizing. Artistic supervision of
initial transfer to computer.
2003
VALIANT,
, feature film, C.G. Animation (in production), Vanguard
/ Disney
Hester Studios project –Gestural Maquettes of Main Characters.
2002
Hewlett Packard/DreamWorks Commercial
- Hester Studios provided both sculpted logo maquettes as
well as Rapid Character Models.
2002
OVER THE HEDGE,
feature film, C.G. Animation (in production), DreamWorks
Hester Studios project – 2 Main Character Designs created as Gestural Maquettes.
Also provided character designs as small sculptures and Photoshop images.
2002
MOBY DICK,
feature film, C.G. Animation (in development), DreamWorks
Character Designer - Development and Design of lead characters.
Hester Studios provided Design Maquettes of four lead characters
as well as CG generated Rapid Character Models for design
review.
2001
-2002 SHREK II,
feature film, C.G. Animation (in production), DreamWorks /
P.D.I. Character Designer - Design of lead characters. Hester
Studios provided development of characters from concepts to
finished Gestural Maquettes and Neutral Digitizing Models
for each of seven lead characters.
2001
TRUCKERS,
feature film, C.G. Animation (in development), DreamWorks
/ P.D.I.
Currently providing character designs as small sculptures
and Photoshop images.
2000
MIGHTY MOUSE,
feature film (test), C.G. Animation, Nickelodeon
Sculptor of neutral model of "OIL CAN" character
for 3D digitizing.
2000
THE TICK,
pilot television series, Alterian Studios, Glenhill Productions
Designer / Sculptor of "Superhero" masks.
2000
DAFT PUNK,
French Band, musician costumes, Alterian Studios ..........
Designer / Sculptor of Robot Head and arms.
2000
BRUCE LEE
(Xbox video game development), C.G. Animation, Menace fx Designer
/ Sculptor of "BRUCE LEE" neutral model for 3D digitizing.
1999
TUSKER,
feature film, C.G. Animation (in production), DreamWorks /
P.D.I.
Designer / Sculptor of Gestural Maquettes and neutral models.
1999
THE INCREDIBLE MR. LIMPET,
feature film, C.G. Animation (canceled), Warner Brothers
Character Designer and Sculpture Supervisor -
1996 - 1999 SHREK, feature film,
C.G. Animation (in release), DreamWorks / P.D.I.
Character Designer and Sculpture Supervisor - Designed lead
characters "SHREK", "DONKEY" and "DRAGON".
Supervision of "FIONA" and "FARQUAAD"
designs as well as numerous other characters. Designs created
both as Gestural Maquettes and as larger neutral models of
characters for 3D digitizing. Artistic supervision of initial
transfer to computer.
1996
AMERICAN VOYEUR,
HBO television pilot, C.G. Animation
Co-designer / Sculptor of animated facial expression sequence
for 3D digitizing.
1995
X-FILES,
television series, episode: "Fearful Symmetry",
Twentieth Century Fox
Key - Supervisor / Puppeteer of remote controlled gorilla
head worn by actor in full suit.
1994
THE AMAZING PANDA ADVENTURE,
feature film, Twentieth Century Fox
Sculptor / Supervisor / Operator of Panda Bear suits and puppets.
Supervisor on location in China, Puppeteering using hand,
rod, cable and remote control.1993
BABY'S
DAY OUT,
feature film, Twentieth Century Fox
Designer / Supervisor / Sculptor / Operator of artificial
human baby puppets. Supervisor on set. Puppeteering using
hand, rod, cable and remote control.
1991
LORENZO'S OIL,
feature film, Kennedy Miller Films
Key - Designer / Supervisor / Sculptor / Operator of artificial
articulated human body.
1991
SLEEPWALKERS,
feature film, Columbia Pictures
Designer / Sculptor of feline-like full body-suit.
1988
- 1990 GREMLINS II,
feature film, Warner Brothers
Designer / Supervisor/ Sculptor / Puppeteer - Designed, sculpted,
and supervised the construction of lead characters "DAFFY"
as a "Mogwai", "DAFFY" as a "Gremlin",
and the "BAT GREMLIN". Principle puppeteer for the
"BAT GREMLIN" and assistant puppeteer for "DAFFY"
and other characters using hand, rod, cable and remote control.
1988
FIRST BORN, film for television, B.B.C., London
Key - Supervisor / Puppeteer of remote controlled gorilla
head worn by actor in full suit.
1986
- 1987 GORILLAS IN THE MIST,
feature film, Warner Brothers / Universal Pictures
Designer / Supervisor / Sculptor / Fabricator / Puppeteer
- Supervised muscle suit design and construction for lead
character gorillas, "DIGIT" and "SIMBA".
Finishing assembly on all character heads. Puppeteering using
cable and remote control.1985
-
1986
HARRY AND THE HENDERSONS,
feature film, Universal Pictures
Designer / Supervisor / Sculptor / Mechanic / Puppeteer -
Supervised muscle suit design and construction for lead character
"Harry". Constructed two cable-operated close-up
heads, finishing assembly on all heads. Puppeteering using
cable and remote control.
1985
MISSING LINK,
feature film, Universal Pictures
Designer / Supervisor / Sculptor - Supervision of body-suit
and other effects construction for primal man characters,
construction of two mechanical heads (self contained and cable
operated).
1985
CAPTAIN EO AND THE SPACE KNIGHTS,
3D short film, Disney / Lucas Film
Supervisor / Sculptor / Mechanic / Puppeteer for fantasy character
"FUZZBALL".
1984
-1985
MY SCIENCE PROJECT,
feature film, Touchstone Films
Sculptor / Puppeteer - Sculpted miniature Tyrannosaurus Rex
puppet, assisted in construction and finishing detail. Puppeteering
using cable control.
1984
COCOON,
feature film, Twentieth Century Fox
Designer / Sculptor / Mechanic / Puppeteer -Constructed full
body "dying" alien puppets. Puppeteering using cable
control.
1984
STARMAN,
feature film, Columbia Pictures
Sculptor / Mechanic / Puppeteer - Sculpted human infant body
for mechanical puppet, assisted in finishing assembly and
detail. Puppeteering using rod and cable control.
1983
THRILLER,
Michael Jackson's music video
Designer / Sculptor / Actor - Sculpted cat-like hands for
Michael Jackson. Designed, constructed and performed in Zombie
suit.
1982
- 1983 GREYSTOKE: THE LEGEND OF TARZAN,
feature film, Warner Brothers
Supervisor / Sculptor / Mechanic / Puppeteer - Supervised
the construction of six ape suits including the "FIGS"
character designed by Rick Baker. Sculpted heads, hands and
feet for several characters. Constructed mechanics for four
heads. Puppeteering using cable control.
1981
- 1982 VIDEODROME,
feature film, David Cronenberg, Universal Pictures
Sculptor / Mechanic / Puppeteer - Sculpted various hand appliances,
constructed mechanical hand effect. Puppeteering using cable
control.
1980
- 1981 AN AMERICAN WEREWOLF IN LONDON,
feature film, Polygram Pictures
Sculptor / Mechanic / Puppeteer - Sculpted wolf-like body
and mechanical hands for transformation scene. Sculpted various
hand appliances and gloves for transformation and corpse character
"JACK". Sculpted limbs and fabricated eyes for wolf
creature. Puppeteering using rod and cable control.
Other
Skills
Character
design, sculptural design, artistic supervision, puppeteering,
painting, mechanical design, puppet fabrication, special makeup
effects, anatomical and sculptural instruction, fine art bronze
sculpture.
COMPUTER SKILLS: Modeling in MAYA. ZBrush. Digitizing. Rapid
Charactor Models.
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